Ever since I was a kid, growing up in an audiophile home, I paid close attention to the sounds around me, analysing them, categorising them, identified their source.
I have had a huge interest in the mechanics and inner workings of games since I was very young, and have always felt a need to create, modify and change things up.
I have played music since before I could speak a single word, and as I grew, the world of computers, games, and the endless possibilities opened up before me.
Since then, I’ve attended education and courses to pursue my dream of merging my passion for sound with my geekdom for games, and let audio enter as a key component in development of future games in interactive media.
I work in a constantly growing enviroment of software, ranging from Ableton Live, over MAX/MSP/jitter to Unity.
I strive to better myself constantly, exploring new software or hardware and have a wide general knowledge of various technical stuff.
Check out my competences for individual software/hardware below.
Born and raised in Aarhus, Denmarks second largest city. I have always had a huge interest in music, attending different music classes since I could barely walk.
I started playing the saxophone when I was 7 years old, later adding Bass, Cello and a load of other instruments to my inventory.
When I was 16, I discovered the world of electronic music, and that soon overtook my record collection, pushing out the rock and metal. I started making music in Reason which sparked my interest in software and hardware.
I quickly expanded my horizons and started making a lot of different things, visuals, games and complex max/msp patches.
I’m currently living in Copenhagen, but am able to relocate as needed.
Music has always been a great part of my life, but I had no idea that sound in general would be my main focus professionally.
I entered HTX for two years after I finished my boarding school stay at Klejtrup Musikefterskole, but found out that was not the way for me, so I entered an intense course in music theory at ‘Det Benhårde Musikkursus’ and joined Frontsessions Electro-course immediately after.
I attended EUCROMA back in spring 2014, which resulted in a great network of developers and designers as eager as myself along with a great insight into how the process of making a game looks.
I finished my Bachelor’s degree in Sound Design from Sonic College in Haderslev, Denmark, in January 2015 after 3½ years of intensive courses and complex projects.
I just finished my MSc in Game Design at the IT University of Copenhagen in June, 2019, and am now looking for new exciting challenges to work with.
Visuals for live shows and concerts.
Sound Design for movies.
Sound Design for games.
Max/MSP and Arduino installations.